The practices of visualisation and optical technologies allow us to direct our sight, to augment our perception of the visual work, and to make the invisible tangible. This module offers students a range of experimental approaches to the production of the visual and sonic media.
The practices of visualisation and optical technologies allow us to direct our sight, to augment our perception of the visual work, and to make the invisible tangible. This module offers students a range of experimental approaches to the production of the visual and sonic media.
Through practical software and hardware workshops exploring game engines, data modelling,animation (2&3D), to the use of the Immersive VisionTheatre, students will harness a range of technologies and processes used for the manifestation of micro, macro, material, immaterial and imaginary worlds to generate experimental productions for a variety of applications.
These activities are framed within the context of interdisciplinary visualisation technologies, design science and information literacy.
Individual project work should be informed by a critical/theoretical discourse and demonstrate an awareness of a cultural/technical context. A variety of case studies will be presented in the workshop programme. It is important that your project addresses issues raised in these sessions and is adequately negotiated through tutorial session.
Work will be carried out individually although you may work with small production groups to realize aspects of your projects. A peer assessment form will be used to allocate marks in order to distinguish between individuals within a group production project.
Practical Project: You are required to experiment with digital media to address the issues raised within the module and specifically the theme of:
‘Transformation and Manifestation’
Using video cameras, non-‐linear editing, dome environments, data, mobile phones, sensing, streaming media and other digital facilities available, you are required to explore and innovate the field of digital time-‐based audio/visual media with consideration of:
It is the intention of this module that you experiment and explore the transformative properties of the ‘digital’. Take risks, be innovative…
Working as individuals you are required to develop your ideas through a process of small experiments, these should be both self-‐initiated, and prompted by the workshop series and should ultimately be resolved through a significant final project. You can realise this experimental work and the project through a number of the possible digital forms such as web based video, data visualisation and sonification interactive video, live video (real time tele-‐presence) as well as the more conventional recorded video formats/explorations.